Sculpture refers to the ornamental and memorial objects that are carved to beautify the environment or for commemorative purposes, and have certain meanings, symbols or pictographs. Sculpture is a kind of plastic arts. It is also called sculpture, which is the general name of three creation methods: carving, carving and sculpture. It refers to the art of using various plastic materials (such as gypsum, resin, clay, etc.) or hard materials (such as wood, stone, metal, jade, agate, aluminum, glass fiber reinforced plastic, sandstone, copper, etc.) that can be carved or carved to create a visual and touchable artistic image with a certain space to reflect social life and express the artist's aesthetic feelings, emotions, and ideals. The lines can reduce the carved material through carving, while the plastic can achieve the purpose of artistic creation by adding plastic material.
Components are reusable software modules oriented to software architecture. Hainan GRC decorative materials It is a reusable software component that can be used to construct other software. It can be encapsulated object classes, class trees, some functional modules, software frameworks, software architecture (or architecture), documents, analysis pieces, design patterns, etc. In 1995, Ian Graham defined components as follows: GRC decorative materials customized Component refers to an object (interface specification, or binary code), which is used for reuse, and the interface is clearly defined. Hainan sculpture component appears as a logic tight program code package with a good interface. For example, Ada's Package, Smalltalk-80 and C++'s class and data type can all belong to the component category. However, the operation set, procedure and function can not become a component even if they can be reused. Developers can develop new application systems by assembling existing components, so as to achieve the purpose of software reuse. Software component technology is the key factor of software reuse, and also the focus of software reuse technology research.
Button carving refers to the carving of the buttons on the upper part of the seal. It belongs to the category of round carving and has a rich three-dimensional sense. However, compared with round carving, it has three significant characteristics. First, the image is small, limited to the size of the seal, which is generally less than 10 cubic centimeters; The second is to show only the upper part of the object, rather than the round sculpture, which needs all-round performance; In addition, the performance content of button carving is mostly animals, especially animals in ancient legends, such as chi, lion, dragon, tiger, exorcism, taotie, etc. Therefore, button carving is also called "animal button". The history of button carving is linked with seals. Only seals can make buttons. According to relevant historical research, the earliest seal started in the Zhou Dynasty, more than 3000 years ago. The original seal is a symbol of power and status, and is a special item for princes, generals and ministers, and Dada dignitaries. The original seal button was also very simple and simple, just drilling a small hole on the top of the seal to wear strong ties for carrying, so the seal button is also called "seal nose". With the continuous development of history, a strict hierarchy has emerged in the materials and buttons of seals according to the different positions and official titles of users. For example, the official seal of the Qin Dynasty, in addition to using gold, silver, copper and other materials to distinguish the level of the official seal, also distinguishes the decoration of the button. In the Han Dynasty, the emperor used tiger buttons with jade seals, the crown prince, the lieutenants, the prime minister, the lieutenant, the sangong, and the left and right generals used gold seal tortoise buttons, and the officials of the two thousand stone Dai Lu used bronze seal elephant buttons Since then, the buttons used by all dynasties, from the monarch down to the officials of various products, were mostly chi, lion, dragon, phoenix, tiger, exorcism, taotie, unicorn, camel, bird, claw, bear, bat and other animals in the zodiac, depending on their positions.
In the process of tourism development, landscape already exists. From the domestic Terracotta Warriors and Horses, the Shinto of the Ming Tombs, Dunhuang Grottoes, etc., a large number of tourists at home and abroad have been attracted. In recent years, Beijing Shijingshan International Sculpture Park, Miyun Legal Park, Changchun Sculpture Park, and OCT Sculpture Park, a number of urban theme parks, are also attracting tourists from all walks of life. Foreign theme sculpture parks such as Vigeland Sculpture Park, Seattle Olympic Sculpture Park, South Korean Sex Sculpture Park, etc. also attract many tourists. Here, the theme sculpture parks and similar tourist areas that have been well used in tourism development are classified to find the commonalities and differences among them, so as to provide reference for the application of sculpture landscape in tourism development.
Root carving is to create artistic works of characters, animals, utensils and other artistic images through conception, artistic processing and process, taking the autogenetic form and distorted form of tree roots (including tree bodies, nodules, bamboo roots, etc.) as the object of artistic creation. Root carving art is a kind of plastic art that finds natural beauty and shows creative processing. The so-called "three parts of labor, seven parts of nature" means that in the creation of root carving, most of the natural forms of root materials should be used to express artistic images, and a few of them should be artificially processed and modified. Therefore, root carving is also called "root art" or "root art". The basic technique of root carving is to use exaggeration, fantasy and abstraction to reflect real life. To be specific, it is to make a comprehensive and careful observation of the selected root material and make a clever idea. By virtue of its shape, texture, knots, concavity and convexity, curvature, holes, and so on, it is a bold idea to combine the virtual with the real. The line seeks the usable value of the material itself with a variety of themes and contents, and is good at finding the extraordinary from the ordinary, and gradually determines the overall image of the creation. It is very important to make clear the creative idea and imagine boldly for the root generation creation.